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| 1. GBA Pokemon Emerald | |
![]() | (price subject to change: see help) Asin: B0007D4MVI Catlog: Video Games Publisher: Nintendo Sales Rank: 5 US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features | |
| 2. Game Boy Advance SP - Cobalt | ||||
![]() | (price subject to change: see help) Asin: B0002TB4CW Catlog: Video Games Publisher: Nintendo Sales Rank: 130 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan | |||
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Amazon.com Review Many decried the original Game Boy Advance's reflective LCD screen and its reliance on external light sources. The Game Boy Advance SP's main feature--optional backlighting--fixes this complaint nicely, but it's the wealth of other features that makes this system so surprisingly good. At first look, you might think the SP is a sleek travel alarm clock. When closed, it's just as tall and deep as the original GBA, but only half as wide. Due to its clamshell design, the screen is always protected from everyday scratches. A small button in the center of the console turns on the backlighting element for use in low-light situations, like in a moving car. But size, power, and affordability do not come without trade offs. There's no headphone jack here, though Nintendo promises an adapter. The system isn't very loud at its highest volume, and the sound can be turned down to socially acceptable levels. The L and R shoulder buttons are a fraction of the size they were on the GBA, and thus are harder to hit. Also, the reduced size of the SP is slightly less comfortable for adult hands than the GBA, but perhaps more comfortable for smaller hands. The cartridge port placement on the lower part of the console is fine for GBA games, since they are flush with the console body, but older Game Boy Color carts will stick out in a way that takes some getting used to. Open it up and the hinge will seek out a preferred, pre-set angle (about 150 degrees), though you can open it a bit wider or narrower for your own comfort. The hinge stands up well to lateral pressure, and over all, the SP seems just as rugged as its predecessor--which has proven to be very rugged, indeed. --Porter B. Hall Unit Specifications Features Reviews (35)
I therefore decided on getting a GBA SP for Christmas, and after some thorough playing I can safely say it's worth the money if you like the GBA's library or find yourself away from home often with nothing to do. The control is decent, some games such as Mario 3 get a little tough when you have to hold B and pump A, but Nintendo was nice enough to allow the R Shoulder button to act a substitute. Overall, nothing to be worried about. The best portable system for the cost.
Best thing ever made!!!
Best one yet PROS - the L and R buttons are convenientily placed - built in battery that is charged by connecting the gameboy to an in the wall outlet, or car outlet - while the battery is charging you can still play a game - you control wether you want the back light on or not - can play game boy, game boy color, and game boy advance games, as well as the new videos available - better than a video now player for videos, this screen is lighted like a tv screen, in color, and has a bigger screen Cons | ||||
| 3. Pokemon Emerald with Frontier Battle Tin | |
![]() | (price subject to change: see help) Asin: B00085EVZC Catlog: Video Games Publisher: Nintendo Sales Rank: 49 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (21)
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| 4. Game Boy Advance SP - Platinum | ||||
![]() | (price subject to change: see help) Asin: B0002TB4D6 Catlog: Video Games Publisher: Nintendo Sales Rank: 5 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan | |||
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Amazon.com Review Many decried the original Game Boy Advance's reflective LCD screen and its reliance on external light sources. The Game Boy Advance SP's main feature--optional backlighting--fixes this complaint nicely, but it's the wealth of other features that makes this system so surprisingly good. At first look, you might think the SP is a sleek travel alarm clock. When closed, it's just as tall and deep as the original GBA, but only half as wide. Due to its clamshell design, the screen is always protected from everyday scratches. A small button in the center of the console turns on the backlighting element for use in low-light situations, like in a moving car. But size, power, and affordability do not come without trade offs. There's no headphone jack here, though Nintendo promises an adapter. The system isn't very loud at its highest volume, and the sound can be turned down to socially acceptable levels. The L and R shoulder buttons are a fraction of the size they were on the GBA, and thus are harder to hit. Also, the reduced size of the SP is slightly less comfortable for adult hands than the GBA, but perhaps more comfortable for smaller hands. The cartridge port placement on the lower part of the console is fine for GBA games, since they are flush with the console body, but older Game Boy Color carts will stick out in a way that takes some getting used to. Open it up and the hinge will seek out a preferred, pre-set angle (about 150 degrees), though you can open it a bit wider or narrower for your own comfort. The hinge stands up well to lateral pressure, and over all, the SP seems just as rugged as its predecessor--which has proven to be very rugged, indeed. --Porter B. Hall Unit Specifications Features Reviews (35)
I therefore decided on getting a GBA SP for Christmas, and after some thorough playing I can safely say it's worth the money if you like the GBA's library or find yourself away from home often with nothing to do. The control is decent, some games such as Mario 3 get a little tough when you have to hold B and pump A, but Nintendo was nice enough to allow the R Shoulder button to act a substitute. Overall, nothing to be worried about. The best portable system for the cost.
Best thing ever made!!!
Best one yet PROS - the L and R buttons are convenientily placed - built in battery that is charged by connecting the gameboy to an in the wall outlet, or car outlet - while the battery is charging you can still play a game - you control wether you want the back light on or not - can play game boy, game boy color, and game boy advance games, as well as the new videos available - better than a video now player for videos, this screen is lighted like a tv screen, in color, and has a bigger screen Cons | ||||
| 5. GBA Lego Star Wars | |
![]() | (price subject to change: see help) Asin: B0007M225M Catlog: Video Games Publisher: Eidos Interactive Sales Rank: 41 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (6)
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| 6. GBA Fire Emblem The Sacred Stones | |
![]() | (price subject to change: see help) Asin: B0007ZSHOY Catlog: Video Games Publisher: Nintendo Sales Rank: 16 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (1)
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| 7. GBA Lego Star Wars with Free Yoda Mini Magnet Figure | |
![]() | (price subject to change: see help) Asin: B00081RYNW Catlog: Video Games Publisher: Eidos Interactive Sales Rank: 151 US | Canada | United Kingdom | Germany | France | Japan |
| 8. The Legend of Zelda: Minish Cap | |
![]() | (price subject to change: see help) Asin: B00030GS80 Catlog: Video Games Publisher: Nintendo Sales Rank: 175 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features Reviews (55)
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| 9. Super Mario Advance 4: Super Mario Bros. 3 | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00009WAUO Catlog: Video Games Publisher: Nintendo Sales Rank: 26 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (113)
After the wildly different Super Mario Bros. 2, Nintendo released a film in December of 1989 about an autistic boy who was a video game master. That film was called The Wizard. In the final scenes of the film he and two others played a new game - Super Mario Bros. 3. Come February of 1990 and the game hit stores. For many years it remained the best-selling game of all time, and with good reason. Read on to see why. Graphics: 4/5 Play Control: 3.75/5 Challenge: 4.5/5 Theme/fun: 4.5/5 Storyline: 1.75/5 Music/Sound: 2.75/5 Overall: 4/5
So what's so cool about this release that it earns 4 stars and is actually worth the $30-$35? Well, it's portable, you can save anywhere, you can play with a friend with only one game boy because of the alternating nature of the 2-player game, you can save replays of the level's you've beaten, you can now store up to 4 rows of items as opposed to just 1, there's the obligatory 4 player link version of the original mario bros. which only requires one copy of the game. And then there's the amazing e-reader support that, in theory, gives the game an infinite number of new levels. It's really hard to knock this release even though it's a gross example of how the GBA's library is saturated with ports of games we've all played before (and then some). I've still got a few slight gripes. Other than the e-reader feature, there's really nothing new. It's the same game it was 14 years ago. That's generally a good thing, but if you were like me and played it into floor then, the game's liable to wear out on you somewhat quickly. It would have been interesting if they had provided a few more modes of play to make the game new and challenging*. And I really would have liked the 2-player game to be linkable. But other than that, I 'spose you couldn't ask for much more really. * I concede, there is a nice all clear mode that let's you pick any world and play any level you've beaten (all 90 of them!) if you beat the game. But...that's about it.
Awesome game!
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| 10. GBA SP Classic ExciteBike Gift Pack with 4 Games, Headphones and FREE Carrying Case | |
![]() | (price subject to change: see help) Asin: B0002C6NWA Catlog: Video Games Publisher: Nintendo Sales Rank: 976 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (2)
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| 11. GBA SP Classic Ice Climber Gift Pack with 4 Games, Headphones and FREE Carrying Case | |
![]() | list price: $169.99
(price subject to change: see help) Asin: B0002C6NWK Catlog: Video Games Publisher: Nintendo Sales Rank: 1677 US | Canada | United Kingdom | Germany | France | Japan |
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Features | |
| 12. Pokemon Sapphire | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B000084314 Catlog: Video Games Publisher: Nintendo Sales Rank: 188 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com First, the game has a lot in common with Pokémon games Silver, Gold, and Crystal. For example, players can choose to be a boy or a girl trainer, an internal clock sets events at certain times, and the game's handy-dandy Pokédex helps players keep track of the many stats. You're main goal is still to beat all the Gym Trainers and become the Pokémon Master. If you've played the old games, you will be right at home. But not all is the same. The most obvious change is in the battles themselves. Now that two Pokémon can fight on your side at the same time, you can tag-team them against an enemy by taking advantage of the strengths of your Pokémons while covering their weaknesses. For example, you can now have a water Pokémon watch your fire Pokémon's back.You can also attack more than one Pokémon at a time. A whole new element to the game focuses on how berries are used in battle. And if you collect enough berries, you can take them to a Berry Blender and make a PokéBlock, which is a little super-charged candy that raises your Pokémon's "Condition" attributes. You can then groom your Pokémon for regional contests and compete for ribbons like "Best of Show," which will unlock additional contests. There's even strategy in how to best use your berries: pick too many and the berry tree will disappear; plant berries, though, and a tree will grow. You can also build a Secret Base in special areas of the game, which you can decorate just like you can your room. And let us not forget that Pokémon Sapphire has a kickin' multiplayer system, too. You can trade Pokémon, and link up to four players for incredible battles. The only downside is that you can't link up with the old Game Boy Color games. --Bryan Karsh Pros: Reviews (227)
Pokemon Sapphire is a nice piece of work Overview: The game starts out with the ability to choose between a boy and a girl character. Like previous games, you may choose the name of your character HOWEVER you can not choose the name of your rival. After taking care of some basic things, you head out to become a Pokemon master. The same aspects of the previous games once again apply, and of course, Team Rocket(in the form of Team Aqua) will once again try to stop you. The game is very easy to follow and manipulate, so even the youngest fan won't have a hard time becoming a Pokemon master. Graphics: Unlike Crystal, the Pokemon are no longer given an "intro" animation. While this does reduce battle time significantly in the long term, it might be a dissapointment for many younger players. However, the animation for attacks and item usage has been greatly improved. Certain attacks, like "attract" are now given a greater spotlight and have become long-term status effects. This new addition, along with many other new TMs, will greatly delight even the oldest Pokefan. Music: The music is rather cheesy. This newest release does feature variations of the battle themes that most G/S/C fans are accustomed to, but the variations aren't incredibly good. Pokedex: Yes, the Pokedex has once again gone a major upgrade and it will not be a dissapointment. The most interesting feature is that your Pokemon will now be shown relative to your character, giving the player a better idea of how large each Pokemon is. New Pokemon: If you expect the new release to have lots of cutesy Pokemon, you will be in for a let-down. 186 of the "old" Pokemon are not availble in either Sapphire or Ruby, and as you can not trade with the earlier versions of the game, completing your Pokedex will be impossible until further versions are released. The nice thing is that, until Milo Town(3rd town), you won't encounter any of the old Pokemon. This means that you can not longer rely on familiar faces like Mareep and instead you'll have to adapt to new Pokemon like Jigumaguma. There are 5 Pokemon featured in this game that can not be caught in Ruby; Habunake, Hassboh, Latias, Kyogre and Runatoon. Both Latias & Kyogre are "legendary" Pokemon. Overall, despite the music and the inability to trade Pokemon with previous versions, this is a great game that will keep anyone busy for hours on end. Sapphire is definetely worth the [price].
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| 13. Yoshi's Island: Super Mario Advance 3 | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00006FWTW Catlog: Video Games Publisher: Nintendo Sales Rank: 210 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Yoshis Island goes back in time to recount the touching story of the various Yoshis' attempts to unite Baby Mario with his parents. You dont actually control the Italian plumber-to-be but instead his dinosaur pal, who has the curious ability to eat his enemies and then immediately turn them into eggs, which he can then fling at more enemies. Since Yoshi isnt particularly fast and can float in midair for a few seconds after making a jump, the whole dynamics of the normal Mario gameplay have changed, but the same incredible attention to detail and endless imagination that mark all of Nintendos best efforts are still here in full effect. In fact theyre joined this time, after the rather plain-looking prequel, by some wonderful pastel-shaded graphics that were jaw-dropping when the game was originally released in 1995 and still manage to impress now. As with the other Super Mario Advance titles, this game also contains a four-player version of the original Mario Bros. arcade game, making it even more of a bargain than it already was. --David Jenkins, Amazon.co.uk Reviews (96)
F.U.N!!!!!!!!!!!!!!!!!!!!!!!! Hint: To practice bonus games you need to be in world 4 or 5, press select while your cursor is on a stage and press these buttons in order "L-L-B-A-R" and you should come to another screen with many choices for mini games! A great way to get free items!! Have fun gaming,
Once upon a time there was a stork delivering a couple of babies to their parents when out of nowhere the evil koopa Kamek storms by and snatches one baby and the other plummets to the land below. Meanwhile, on Yoshi's Island the baby that managed to remain unsnatched lands on Yoshi's back with a map. The Yoshi's then decide to rally together and help baby Mario find his twin brother, Luigi. Back in 1995 the story was very original and even today there has been no game like Yoshi's Island. Yoshi's Island presents a different tone to gameplay than any other Mario game to date. For example, you can either jump on enemies or you can have Yoshi slurp them up and make an egg to throw. Throwing eggs also has its benefits; you can grab coins or out of the way items that Yoshi normally can't reach. One con for the game I can pull out now is you have to get used to the shoulder buttons early on. The R button fires eggs and if you're still used to the SNES version you may still have the "A" button embedded into your mind as the release button for throwing eggs. Yoshi can also hover from place to place. The entire objective of Yoshi's Island is to keep Baby Mario safe. You can do this by collecting stars (carrying up to 30). Each time Yoshi gets hit or sustains damage Baby Mario will be tossed off his back and the countdown (which depends on the number of stars you have) will begin. If the Countdown reaches zero Baby Mario will be kidnapped and you'll lose a life. If the countdown reaches below ten and you grab baby Mario then the countdown will refill up to ten. The levels in Yoshi's Island are rather exciting. Each level has a score of 100 points you must obtain by collecting 30 stars (one point each) 20 red coins hidden among the yellow ones (one point each) and five flowers (ten points each). Each time you beat a level two things happen. You're points will tally up based on the collection of times and depending on how many flowers you got you may or may not get a bonus game. Five flowers gives you a 50/50 chance. The levels are also rather challening and LONG. Some levels may also have mini games inside that can be frustrating. Some are fun such as when you grab a watermelon and shoot your opponent before he shoots you. But others like popping balloons or throwing the balloon before it pops aren't fun but rather frustrating. Each world has eight levels, two of which are boss levels. Each world also keeps track of your score. If you score 700 points total in a world (out of the possible 800) then you get a bonus mini game that would normally be presented to you if you grabbed some flowers in a normal stage. Score 800 points (meaning you get 100 points on EVERY stage in that world) and you'll get an Extra Level. Keep in mind these Extra Stages are beyond hard and require some great skill. The music as with every Mario Advance, doesn't sound as good as the original. In fact, Yoshi's Island sounds the utmost worst of the whole bunch. The noises that Yoshi makes eventually get annoying and repetative and what's worse he has a noise he makes for EVERYTHING he does, even jumping. The graphics look about the same as they did on the SNES but because of the GBA's pixle problem some of it actually looks a tad bit worse. As for the bonuses in Yoshi's Island that weren't previously on your SNES version. Well, after you beat the game you can unlock six "secret" stages that will really test your skill. Yoshi's voice, which I already talked about and then there's the "Classic Mario Bros." But I bet most of you have classic Mario Bros. on another Mario advance game already. At least the six secret stages will keep you busy for a while, but that's the only real "Bonus" you get. Overall of the GBA re-release frenzy Yoshi's Island doesn't fare too badly. A couple of minor flaws that can easily be overlooked. The Good The Bad | |
| 14. Pokemon FireRed with Game Boy Advance Wireless Adapter | |
![]() | (price subject to change: see help) Asin: B00028S9OY Catlog: Video Games Publisher: Nintendo Sales Rank: 32 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (20)
Nostalgia+Technology=A Really Great Game! Travel to some of your favorite original places, from the Viridian Forest to the Unknown Dungeon, and some new places, including the 9 brand new "Rainbow Islands!" Even use the wireless adaptor to travel to the Union Room, where you can chat, trade and battle others in the room without a link cable (even though the link cable is still compatible with the game)! Good news for you Charmander fans: Charmander can learn metal claw at level 13, meaning Brock's going to be a whole lot easier with Charmander! Overall, this game combines the latest GBA innovations with nostalgia, and I find it a great (and fun) game. I could play it for months.
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| 15. Incredibles | |
![]() | (price subject to change: see help) Asin: B0002OOUZA Catlog: Video Games Publisher: THQ Sales Rank: 2 US | Canada | United Kingdom | Germany | France | Japan |
| 16. Fire Emblem | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00009WAUL Catlog: Video Games Publisher: Nintendo Sales Rank: 315 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (86)
Learning about this title from Super Smash Bros.: Melee, I looked into it and decided that I might as well buy it. After all, I had been a huge fan of the Advance Wars series (even though it's only two games), and this game was supposed to be very similar. I found out that while this game IS similar to Advance Wars, the feel for it is very different. The game is a turn-based strategy RPG where you control a small army fighting to accomplish various tasks in the game. Each character has a certain strength, defence, movement, etc. rating which effects it's overall usefulness. There are many character classes, but roughly half of them come from previous forms (i.e. an archer changes class to become a sniper). The game is pure fantasy, with no guns or the like in it. It's based entirely on "traditional" weapons like swords and lances along with it's own supply of magic. There are more than one "story-line" in the game, but since I don't want to spoil anything for you, I'll just say that each story-line builds upon the previous one. I only have two complaints about this game... My first problem is that you can only get a certain amount of characters in the game. If that unit "dies" (even though they really only get injured), then they're out for the rest of that story-line. This can get EXTREMELY annoying if you're not smart about who you use as cannon fodder. Every unit that you get can be crucial at certain times. My second problem comes from my first problem. The first problem wouldn't be so bad if you could save in the middle of a battle. It IS possible to save, but it's not really like a save. It's more like putting the game on hold. If you choose the "suspend" option, then your game will be reset and you can continue a the place that you left of on. However, this does not work like a save in that you can restart and come back to that exact same place. Once you continue a suspend, the game automatically saves after each battle sequence. Because of this, you can not got back to the middle of a level where you last "saved." Overall, I would recommend to this game to almost anyone who like to play the GBA. I'm sure that anybody who plays this will be hooked for at least a day.
The US version of Fire Emblem takes place in "Roy's storyline" but Roy isn't really in the game. Instead it revolves around Eliwood, his father and Prince of Pherae, his good friend Hector, Brother of Marquess Ostia, and a new friend Lyn, granddaughter of Marquess Cailen. A dark power in the form of the Black Fang rises, kidnapping Eliwood's father. Eliwood sets out with his friends too find his father and stop the Black Fang. The gameplay is technically RPG based but is tactial strategy. In your turn you select your characters to move to certain locations based on the map. When your turn is over, your opponents do the same thing on their turn. It repeats until the mission goal is achieved. Leveling up is in the form of battling your enemies. The gameplay is fun and the storyline is wonderful. There are several challenges for the advanced gamers, like support conversations and fully leveling up, or if you're pretty straight forward, that works too. The game's graphics are good and cinematic sequences are shown in artistic format, which is very effective for the storytelling game. Overall, if you're an RPG fan, this is a must have game. It is the best game I played that came out in 2003. I reccomend it to anyone with a GBA/SP.
In the game, you are a tactician, and it is your job to direct your army to victory through many hours of wonderful gameplay (divided into chapters). There are three main lords, and each has their own story line (Lyn's is the "tutorial" stage while Hector's and Eliwood's are very, very similar with the exception of a few different stages). Each chapter starts off with a little clip about the storyline, and then after making preparations, you are off to war. Each map is different, and on the map there are many kinds of terrain (different terrains offer different advantages), shops, houses, and enemies galore. You have your characters on the map ("sprites") and you direct them where to go, whom to talk to (if possible), what items to use, and so forth. Yes, it's turnbased. When you attack, the enemy is given the chance to counterattack (unless it can't). Fire Emblem has a nice hierachy when it comes to weapons and magic. Lances beat Swords, Swords beat Axes, and Axes beat Lances. Anima (Nature) beats Light. Light beats Dark. Dark beats Anima. Like rock paper scissors, it is not hard to get the hang of. What I like (unlike its counterpart, Advance Wars) is the fact that every character you acquire is unique with their personality and looks. As you may know, when a character dies in battle (except for the tutorial stage), you lose that character forever, and if you're like me, you develop a fondness for them, so losing one could cause you to turn off the game immediately and starting over :) One thing you must be careful: if any of your three Lords die (Hector, Eliwood, Lyn), it's game over. There are many classes, each with their own advantages/disadvantages. For example, archers must strike at least two squares away, and they cannot counterattack in melee. Most of these classes can upgrade to more powerful units, and you'll have fun leveling up. The graphics are really nice (if you like anime). When they talk, they show their heads, and they even blink and show facial expressions/turn their heads when appropriate. The sprites on the battlefield are, in my opinion, adorable, although some people beg to differ. The music is riveting and fits the mood. You feel like you're really about to go to war. Not to mention the storyline is beautifully written, and you'll be anxious to play through the chapters. There is also a "support" system, where on the battlefield, you put two characters next to each other for several (cumulative) turns, and after awhile, they can talk (Support) each other, thus increasing stats. If you get two characters' support levels high enough, they may have a special ending, ie: they get married :) This gives the game yet another great replay value because support conversations are recorded. However, if you're looking for great multiplayer action, you might want to look somewhere else. You pick 5 characters from your file, and you fight your opponents' 5 characters. A little unfair, since the person who gets the first strike often sets the tide of the battle. Plus, you can't take healers in, and there's no terrain advantages, just a little square of an arena. All in all, Fire Emblem is a wonderful RPG/strategy game that fans of these genres should not pass up.
Story Without going into great story-ruining detail (beyond the ''Tutorial'' chapters), you are placed in the role of a Tactician. As such, you are responsible for assisting Lyn, a woman who is attempting to rid her locale of invading hordes. Along the way, you meet up with several like-minded characters who wish to help you with your quest. Some first appear as enemies, however. If you choose to attack them rather than talk to them (which are different menu commands), you will find yourself possibly missing out on their contribution to the storyline. As your cabal increases in number, you have a choice as to which characters to choose from. There is an ''old woman'' who can do a reading for you where she occasionally recommends that you take someone along (usually because they will be needed to talk to another character). This ''Augury'' costs you money, but is very helpful to the newbie turn-based strategist. Characters Most of the characters have a deep back-story that unfolds throughout the game. Like many RPGs, the characters level-up through an experience-based system, which automatically improves their personal statistics as well. Items throughout the game also act as power-ups, allowing your characters to evolve into a ''super'' class based upon those which they started from. Gameplay The fighting in the game is based upon a triad, much like rock-paper-scissors: * Axes beat Lances The same can be said for magic, where you have 3 types of magic and each has one type that it is strong against and one that it is weaker against: * Elemental Magic beats Light Magic This makes for very interesting gameplay, as you can have a relatively low-level character with light magic beat the heck out of a higher-level Dark Mage, simply because of the magic balance. SNES Level Animation and Good Attention to Detail What really caught my eye was the attention to detail. If a unit is holding one type of weapon, when you cut to the battle sequence, they fight with that weapon (not their default). I was especially impressed with the fighting sequences, although I eventually turned them off for the later chapters so I could spend less time watching fights and more time strategizing! A really great feature of this game is the ability to save almost any time. At any time that you are in control (e.g. not when computer or ''other'' is moving), you can choose to ''Suspend'' your game. This means that all moves up to that point will be saved, and you can continue from that point on. This was very important to my enjoyment, as later battles can take upwards of an hour a piece. If you want to try a silly ''blitz'' approach to map out the level, you can have a throw-away save spot and use it to store your explorations. Well worth noting is the automatic saving feature. A couple of times I found myself up very late at night, trying to finish a level before the power of my GBA ran out. Ignoring the orange light, I continued to battle. When the machine ran out of power, as all batteries inevitably do, I was very worried that my progress would be lost! Luckily, all moves up to the point that the power went out were saved to the slot I was working on. I wouldn't recommend this approach, as I am sure I jeopardized the stability of said save file, but it is good to know that if you get too involved, you won't lose everything! Will This Gather Dust? Well worth its price, and I do truly wish this series had been brought to North America earlier. I look forward to the next Fire Emblem game reaching our shores! Overall Recommendations: | |
| 17. Classic NES Series: Super Mario Bros | |
![]() | (price subject to change: see help) Asin: B0001ZZNNI Catlog: Video Games Publisher: Nintendo Sales Rank: 405 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (25)
The graphics and controls are the same ... no embellishments or "lost zones" or challenge modes ... just straight up classic MARIO and LUIGI in their first adventure back in the NES days. It's a very nice port, and I like the ability to take it with me on the road in my SP. It also brings back memories when I hook it up to the TV and get to see it normal size! I've kind of gone off about paying $20 for Donkey Kong, Ice Climber, and Excite Bike (why not a compilation of those on ONE cart - especially when you can get the e-reader versions for $5). But this one is well worth it because you have many levels to play, and the ability to play 2 player! This is still a fun game, and I can't believe how instantly likeable it still is even after playing all the latest! Cute, simple, and fun! Any age can enjoy it! Highly reccommended - not just for nostalgia freaks. Though they will get a kick out of the perfect replica packaging - from the instructions, the cart, and the box -- it all looks old school! Trademark classic 80s game that helped build an empire around Italian plumbers attacking mushrooms! Wow!
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| 18. GBA Backyard Baseball 2006 | |
![]() | (price subject to change: see help) Asin: B0006G33Q6 Catlog: Video Games Publisher: Atari Sales Rank: 150 US | Canada | United Kingdom | Germany | France | Japan |
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Product Description Features | |
| 19. Pokemon Ruby | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B000084313 Catlog: Video Games Publisher: Nintendo Sales Rank: 190 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com First, the game has a lot in common with Pokémon games Silver, Gold, and Crystal. For example, players can choose to be a boy or a girl trainer, an internal clock sets events at certain times, and youre the game's handy-dandy Pokédex helps players keep track of the many stats. You're main goal is still to beat all the Gym Trainers and become the Pokémon Master. If you've played the old games, you will be right at home. But not all is the same. The most obvious change is in the battles themselves. Now that two Pokémon can fight on your side at the same time, you can tag-team them against an enemy by taking advantage of the strengths of your Pokémons while covering their weaknesses. For example, you can now have a water Pokémon watch your fire Pokémon's back.You can also attack more than one Pokémon at a time. A whole new element to the game focuses on how berries are used in battle. And if you collect enough berries, you can take them to a Berry Blender and make a PokéBlock, which is a little super-charged candy that raises your Pokémon's "Condition" attributes. You can then groom your Pokémon for regional contests and compete for ribbons like "Best of Show," which will unlock additional contests. There's even strategy in how to best use your berries: pick too many and the berry tree will disappear; plant berries, though, and a tree will grow. You can also build a Secret Base in special areas of the game, which you can decorate just like you can your room. And let us not forget that Pokémon Ruby has a kickin' multiplayer system, too. You can trade Pokémon, and link up to four players for incredible battles. The only downside is that you can't link up with the old Game Boy Color games. --Bryan Karsh Pros: Reviews (249)
Recommended for anyone who can read! Seriously it is that good.
Nintendo's Pokemon franchise became a massive success in its native Japan relatively quickly. Although it took the franchise a little longer to catch on in America, it finally did catch on, and when it did, it took the nation by storm. Pokemon games and products sold like crazy, despite the fact that the franchise was virtually unrecognized in America at its time of release. By 2003, the phemonenon was pretty much dead in America, but still, Nintendo went ahead and released the two latest adventures in the series, Ruby and Sapphire. How do these games up? Read on for my review. PROS: CONS: OVERALL:
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| 20. Namco Museum | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B00005BZE0 Catlog: Video Games Publisher: Majesco Sales, Inc. Sales Rank: 46 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Like the PlayStation and N64 versions, Namco has packed a few of itsbest games onto the cartridge. For the GBA we get only five titles(four are listed on the front of the box, but Galaxian is alsoincluded). We have two versions of Ms. Pac-Man (one that showsthe whole maze but is dreadfully small, and another that scrolls),Galaga, Pole Position, and Dig Dug. They arelovingly ported, complete with all the music and sound effects intact.What we don't get is the amusing Museum portion and trivia found onother versions. Ms. Pac-Man and Galaga are the real winners here. Bothare perfect renditions complete with all the extras (music, colors,sound effects, and bonus stages/cartoons). The controls on these twoare also perfect. Pole Position is amusing, but features twitchycontrols and pales in comparison to other GBA racing games.Galaxian, on the surface, seems the same as its sequel,Galaga, but it isn't. The fire rate is much slower, so the paceof the game is different. Galaga is certainly better, butGalaxian is a nice addition regardless. Dig Dug is aclassic, pure and simple, and it still plays well. It rounds out thecollection nicely. Arcade fans, especially those who used to line up (or line theirquarters on the machine) to play these games, will be very pleased withNamco Museum. Those unimpressed with retro gaming probably won'tbe converted. However, here's hoping we see more arcade classics in thefuture, because I can't think of a better platform for these than theGame Boy Advance. --Andrew S. Bub Pros: Reviews (63)
Namco's Gameboy Advance release of the Namco Museum follow the same path the Williams has taken in their several Greatest Hits releases. This current installment of the Namco museum includes a roster of five games. These games are: Ms. Pac-Man (1980), Galaxian (1979), Galaga (1981), Dig Dug (1982), and Pole Position (1982). These games have been fully restored on a single GBA Cart for your portable convenience. Granted it is nice to have five different games on one cartridge, but I would hardly call this a worth while title. I can not site any performance issues, nor can I compare the Namco Museum to any of the current games out there. My reasoning behind this is because Namco fully restored Atari classics and packaged them for a modern system. Though I personally am not keen on this idea, I will admit, it is nice to remember the simple times. Each game is configured to interface with the D-Pad and the face buttons, whereas the shoulder buttons have no function in this package, leaving the controls as simple as the games themselves. To my disappointment, both Galaxian and Galaga are virtually the same game. This means that you are paying for four games, when they advertise five. The slight difference between Galasxian and Galaga is the entrance of the enemies. In Galaga, enemies fly into view and bombard you as they enter. In Galaxian, the enemies are just lined up at the top of the screen, waiting for you to shoot them. All NAMCO needs to do at this point is throw in Space Invaders and advertise six games, but you will still only have four unique games. The bottom line is, the NAMCO Museum is more of a history lesson than a worth while game. I rated this a 2 stars because Ms. Pac-Man and Dig Dug are still fun titles, but the other three just don't have a lasting replay value. I would pass this title up, unless it was on the discount rack for less than five dollars.
This is of course a great idea in theory - I *love* some of these games. But while the games might be really fun to play on a big-screen console, they are REALLY tough on the tiny screen. For example, Ms. Pac-Man comes in two modes - a full screen mode and one that scrolls up and down showing you a partial screen at a time. The full screen mode has REALLY really tiny ghosts and characters, you can barely time your movements and often get stuck on walls. The scrolling mode is better in the sense that the characters are larger, but now you can easily scroll down into an enemy and the same character control issues occur. On Pole Position, it's all about sliding left and right as your racecar goes around curves. With the arrow-control of the GBA, it's one light tap to make a hard turn. If you accidentially press too hard on the arrow, you smash into the side signs or nearby cars. It makes driving very difficult. Dig Dug is a great game, where you burrow in the ground and try to drop rocks on the heads of dragons. Is this Revenge of Smaug? Again, I love the game but the controls make it difficult. You can be planning a careful tunnel to a rock and end up off by a bit, making the tunnel useless. Galaga and Galaxian are both classic space-shooting games. Galaxian is a "secret bonus" in that it's not mentioned on the box but is provided on the cartridge. I really love both of them, but the controls are just as sluggish and imprecise here. With Galaxian having the penalty of "only one shot on the screen at a time", those missed shots make a huge difference in playability. If you have a regular console, I'd recommend these games on a differnet system. I love the games themselves! But the GBA version is rather awkward. Everyone I had try this out got frustrated very quickly.
Best Handheld Arcade Compilation Ever | |
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