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| 1. Super Mario Advance 4: Super Mario Bros. 3 | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00009WAUO Catlog: Video Games Publisher: Nintendo Sales Rank: 26 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (113)
After the wildly different Super Mario Bros. 2, Nintendo released a film in December of 1989 about an autistic boy who was a video game master. That film was called The Wizard. In the final scenes of the film he and two others played a new game - Super Mario Bros. 3. Come February of 1990 and the game hit stores. For many years it remained the best-selling game of all time, and with good reason. Read on to see why. Graphics: 4/5 Play Control: 3.75/5 Challenge: 4.5/5 Theme/fun: 4.5/5 Storyline: 1.75/5 Music/Sound: 2.75/5 Overall: 4/5
So what's so cool about this release that it earns 4 stars and is actually worth the $30-$35? Well, it's portable, you can save anywhere, you can play with a friend with only one game boy because of the alternating nature of the 2-player game, you can save replays of the level's you've beaten, you can now store up to 4 rows of items as opposed to just 1, there's the obligatory 4 player link version of the original mario bros. which only requires one copy of the game. And then there's the amazing e-reader support that, in theory, gives the game an infinite number of new levels. It's really hard to knock this release even though it's a gross example of how the GBA's library is saturated with ports of games we've all played before (and then some). I've still got a few slight gripes. Other than the e-reader feature, there's really nothing new. It's the same game it was 14 years ago. That's generally a good thing, but if you were like me and played it into floor then, the game's liable to wear out on you somewhat quickly. It would have been interesting if they had provided a few more modes of play to make the game new and challenging*. And I really would have liked the 2-player game to be linkable. But other than that, I 'spose you couldn't ask for much more really. * I concede, there is a nice all clear mode that let's you pick any world and play any level you've beaten (all 90 of them!) if you beat the game. But...that's about it.
Awesome game!
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| 2. Pokemon Sapphire | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B000084314 Catlog: Video Games Publisher: Nintendo Sales Rank: 188 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com First, the game has a lot in common with Pokémon games Silver, Gold, and Crystal. For example, players can choose to be a boy or a girl trainer, an internal clock sets events at certain times, and the game's handy-dandy Pokédex helps players keep track of the many stats. You're main goal is still to beat all the Gym Trainers and become the Pokémon Master. If you've played the old games, you will be right at home. But not all is the same. The most obvious change is in the battles themselves. Now that two Pokémon can fight on your side at the same time, you can tag-team them against an enemy by taking advantage of the strengths of your Pokémons while covering their weaknesses. For example, you can now have a water Pokémon watch your fire Pokémon's back.You can also attack more than one Pokémon at a time. A whole new element to the game focuses on how berries are used in battle. And if you collect enough berries, you can take them to a Berry Blender and make a PokéBlock, which is a little super-charged candy that raises your Pokémon's "Condition" attributes. You can then groom your Pokémon for regional contests and compete for ribbons like "Best of Show," which will unlock additional contests. There's even strategy in how to best use your berries: pick too many and the berry tree will disappear; plant berries, though, and a tree will grow. You can also build a Secret Base in special areas of the game, which you can decorate just like you can your room. And let us not forget that Pokémon Sapphire has a kickin' multiplayer system, too. You can trade Pokémon, and link up to four players for incredible battles. The only downside is that you can't link up with the old Game Boy Color games. --Bryan Karsh Pros: Reviews (227)
Pokemon Sapphire is a nice piece of work Overview: The game starts out with the ability to choose between a boy and a girl character. Like previous games, you may choose the name of your character HOWEVER you can not choose the name of your rival. After taking care of some basic things, you head out to become a Pokemon master. The same aspects of the previous games once again apply, and of course, Team Rocket(in the form of Team Aqua) will once again try to stop you. The game is very easy to follow and manipulate, so even the youngest fan won't have a hard time becoming a Pokemon master. Graphics: Unlike Crystal, the Pokemon are no longer given an "intro" animation. While this does reduce battle time significantly in the long term, it might be a dissapointment for many younger players. However, the animation for attacks and item usage has been greatly improved. Certain attacks, like "attract" are now given a greater spotlight and have become long-term status effects. This new addition, along with many other new TMs, will greatly delight even the oldest Pokefan. Music: The music is rather cheesy. This newest release does feature variations of the battle themes that most G/S/C fans are accustomed to, but the variations aren't incredibly good. Pokedex: Yes, the Pokedex has once again gone a major upgrade and it will not be a dissapointment. The most interesting feature is that your Pokemon will now be shown relative to your character, giving the player a better idea of how large each Pokemon is. New Pokemon: If you expect the new release to have lots of cutesy Pokemon, you will be in for a let-down. 186 of the "old" Pokemon are not availble in either Sapphire or Ruby, and as you can not trade with the earlier versions of the game, completing your Pokedex will be impossible until further versions are released. The nice thing is that, until Milo Town(3rd town), you won't encounter any of the old Pokemon. This means that you can not longer rely on familiar faces like Mareep and instead you'll have to adapt to new Pokemon like Jigumaguma. There are 5 Pokemon featured in this game that can not be caught in Ruby; Habunake, Hassboh, Latias, Kyogre and Runatoon. Both Latias & Kyogre are "legendary" Pokemon. Overall, despite the music and the inability to trade Pokemon with previous versions, this is a great game that will keep anyone busy for hours on end. Sapphire is definetely worth the [price].
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| 3. Yoshi's Island: Super Mario Advance 3 | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00006FWTW Catlog: Video Games Publisher: Nintendo Sales Rank: 210 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Yoshis Island goes back in time to recount the touching story of the various Yoshis' attempts to unite Baby Mario with his parents. You dont actually control the Italian plumber-to-be but instead his dinosaur pal, who has the curious ability to eat his enemies and then immediately turn them into eggs, which he can then fling at more enemies. Since Yoshi isnt particularly fast and can float in midair for a few seconds after making a jump, the whole dynamics of the normal Mario gameplay have changed, but the same incredible attention to detail and endless imagination that mark all of Nintendos best efforts are still here in full effect. In fact theyre joined this time, after the rather plain-looking prequel, by some wonderful pastel-shaded graphics that were jaw-dropping when the game was originally released in 1995 and still manage to impress now. As with the other Super Mario Advance titles, this game also contains a four-player version of the original Mario Bros. arcade game, making it even more of a bargain than it already was. --David Jenkins, Amazon.co.uk Reviews (96)
F.U.N!!!!!!!!!!!!!!!!!!!!!!!! Hint: To practice bonus games you need to be in world 4 or 5, press select while your cursor is on a stage and press these buttons in order "L-L-B-A-R" and you should come to another screen with many choices for mini games! A great way to get free items!! Have fun gaming,
Once upon a time there was a stork delivering a couple of babies to their parents when out of nowhere the evil koopa Kamek storms by and snatches one baby and the other plummets to the land below. Meanwhile, on Yoshi's Island the baby that managed to remain unsnatched lands on Yoshi's back with a map. The Yoshi's then decide to rally together and help baby Mario find his twin brother, Luigi. Back in 1995 the story was very original and even today there has been no game like Yoshi's Island. Yoshi's Island presents a different tone to gameplay than any other Mario game to date. For example, you can either jump on enemies or you can have Yoshi slurp them up and make an egg to throw. Throwing eggs also has its benefits; you can grab coins or out of the way items that Yoshi normally can't reach. One con for the game I can pull out now is you have to get used to the shoulder buttons early on. The R button fires eggs and if you're still used to the SNES version you may still have the "A" button embedded into your mind as the release button for throwing eggs. Yoshi can also hover from place to place. The entire objective of Yoshi's Island is to keep Baby Mario safe. You can do this by collecting stars (carrying up to 30). Each time Yoshi gets hit or sustains damage Baby Mario will be tossed off his back and the countdown (which depends on the number of stars you have) will begin. If the Countdown reaches zero Baby Mario will be kidnapped and you'll lose a life. If the countdown reaches below ten and you grab baby Mario then the countdown will refill up to ten. The levels in Yoshi's Island are rather exciting. Each level has a score of 100 points you must obtain by collecting 30 stars (one point each) 20 red coins hidden among the yellow ones (one point each) and five flowers (ten points each). Each time you beat a level two things happen. You're points will tally up based on the collection of times and depending on how many flowers you got you may or may not get a bonus game. Five flowers gives you a 50/50 chance. The levels are also rather challening and LONG. Some levels may also have mini games inside that can be frustrating. Some are fun such as when you grab a watermelon and shoot your opponent before he shoots you. But others like popping balloons or throwing the balloon before it pops aren't fun but rather frustrating. Each world has eight levels, two of which are boss levels. Each world also keeps track of your score. If you score 700 points total in a world (out of the possible 800) then you get a bonus mini game that would normally be presented to you if you grabbed some flowers in a normal stage. Score 800 points (meaning you get 100 points on EVERY stage in that world) and you'll get an Extra Level. Keep in mind these Extra Stages are beyond hard and require some great skill. The music as with every Mario Advance, doesn't sound as good as the original. In fact, Yoshi's Island sounds the utmost worst of the whole bunch. The noises that Yoshi makes eventually get annoying and repetative and what's worse he has a noise he makes for EVERYTHING he does, even jumping. The graphics look about the same as they did on the SNES but because of the GBA's pixle problem some of it actually looks a tad bit worse. As for the bonuses in Yoshi's Island that weren't previously on your SNES version. Well, after you beat the game you can unlock six "secret" stages that will really test your skill. Yoshi's voice, which I already talked about and then there's the "Classic Mario Bros." But I bet most of you have classic Mario Bros. on another Mario advance game already. At least the six secret stages will keep you busy for a while, but that's the only real "Bonus" you get. Overall of the GBA re-release frenzy Yoshi's Island doesn't fare too badly. A couple of minor flaws that can easily be overlooked. The Good The Bad | |
| 4. PlayStation 2 Eye Toy | |||||
![]() | list price: $49.99
(price subject to change: see help) Asin: B00009YEK0 Catlog: Video Games Publisher: Sony Computer Entertainment Sales Rank: 153 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan | ||||
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Amazon.com Review The EyeToy games, while fun, are too simple to keep solo gamers interested for long periods of time. EyeToy is best as a party game played with groups of friends, or as a way to show off your PS2. And as a peripheral for future games EyeToy holds a lot of promise. Let's hope that Tony Hawk and John Madden find a use for this little camera. --Porter B. Hall Pros: Features Reviews (125)
***fine print: even this almost-perfect sounding game has its drawbacks---you have to get used to pressing buttons by waving your hands in the air which might take a while and on some of the games you can't see yourself very clearly on the screen. Also, in the dancing game (i think its called Disco stars) you have to position the camera in a very good position or sometimes the buttons don't get pressed and you don't get points.*** BUT STILL, THIS GAME IS THE BEST!!!
eye toy ROCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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| 5. Harvest Moon: A Wonderful Life | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B0000A03CX Catlog: Video Games Publisher: SVG Distribution Sales Rank: 234 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (160)
A Wonderful Life will contain elements of all the past Harvest Moons all wrapped into one. Staying true to the series' tradition, it will of course feature completely non-linear gameplay, letting gamers create a unique life of their own. It's just you, a farm, and the rest of your life. You'll have to successfully manage your farm, FEATURES -Harvest Moon at its best, live life how you want to and enjoy a completely non-linear gameplay experience -Get married and raise a family -Farm your crops and create all-new hybrid vegetables -Brand new farmyard animals to raise -A Wonderful Life draws on the best qualities of the series and promises to add more Some other information I found on the Victor Interactive Site is below! -The game will be in a completely new town with a story as long as 30 years. I have a really good feeling about this game.
Looks like fun
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| 6. Fire Emblem | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00009WAUL Catlog: Video Games Publisher: Nintendo Sales Rank: 315 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (86)
Learning about this title from Super Smash Bros.: Melee, I looked into it and decided that I might as well buy it. After all, I had been a huge fan of the Advance Wars series (even though it's only two games), and this game was supposed to be very similar. I found out that while this game IS similar to Advance Wars, the feel for it is very different. The game is a turn-based strategy RPG where you control a small army fighting to accomplish various tasks in the game. Each character has a certain strength, defence, movement, etc. rating which effects it's overall usefulness. There are many character classes, but roughly half of them come from previous forms (i.e. an archer changes class to become a sniper). The game is pure fantasy, with no guns or the like in it. It's based entirely on "traditional" weapons like swords and lances along with it's own supply of magic. There are more than one "story-line" in the game, but since I don't want to spoil anything for you, I'll just say that each story-line builds upon the previous one. I only have two complaints about this game... My first problem is that you can only get a certain amount of characters in the game. If that unit "dies" (even though they really only get injured), then they're out for the rest of that story-line. This can get EXTREMELY annoying if you're not smart about who you use as cannon fodder. Every unit that you get can be crucial at certain times. My second problem comes from my first problem. The first problem wouldn't be so bad if you could save in the middle of a battle. It IS possible to save, but it's not really like a save. It's more like putting the game on hold. If you choose the "suspend" option, then your game will be reset and you can continue a the place that you left of on. However, this does not work like a save in that you can restart and come back to that exact same place. Once you continue a suspend, the game automatically saves after each battle sequence. Because of this, you can not got back to the middle of a level where you last "saved." Overall, I would recommend to this game to almost anyone who like to play the GBA. I'm sure that anybody who plays this will be hooked for at least a day.
The US version of Fire Emblem takes place in "Roy's storyline" but Roy isn't really in the game. Instead it revolves around Eliwood, his father and Prince of Pherae, his good friend Hector, Brother of Marquess Ostia, and a new friend Lyn, granddaughter of Marquess Cailen. A dark power in the form of the Black Fang rises, kidnapping Eliwood's father. Eliwood sets out with his friends too find his father and stop the Black Fang. The gameplay is technically RPG based but is tactial strategy. In your turn you select your characters to move to certain locations based on the map. When your turn is over, your opponents do the same thing on their turn. It repeats until the mission goal is achieved. Leveling up is in the form of battling your enemies. The gameplay is fun and the storyline is wonderful. There are several challenges for the advanced gamers, like support conversations and fully leveling up, or if you're pretty straight forward, that works too. The game's graphics are good and cinematic sequences are shown in artistic format, which is very effective for the storytelling game. Overall, if you're an RPG fan, this is a must have game. It is the best game I played that came out in 2003. I reccomend it to anyone with a GBA/SP.
In the game, you are a tactician, and it is your job to direct your army to victory through many hours of wonderful gameplay (divided into chapters). There are three main lords, and each has their own story line (Lyn's is the "tutorial" stage while Hector's and Eliwood's are very, very similar with the exception of a few different stages). Each chapter starts off with a little clip about the storyline, and then after making preparations, you are off to war. Each map is different, and on the map there are many kinds of terrain (different terrains offer different advantages), shops, houses, and enemies galore. You have your characters on the map ("sprites") and you direct them where to go, whom to talk to (if possible), what items to use, and so forth. Yes, it's turnbased. When you attack, the enemy is given the chance to counterattack (unless it can't). Fire Emblem has a nice hierachy when it comes to weapons and magic. Lances beat Swords, Swords beat Axes, and Axes beat Lances. Anima (Nature) beats Light. Light beats Dark. Dark beats Anima. Like rock paper scissors, it is not hard to get the hang of. What I like (unlike its counterpart, Advance Wars) is the fact that every character you acquire is unique with their personality and looks. As you may know, when a character dies in battle (except for the tutorial stage), you lose that character forever, and if you're like me, you develop a fondness for them, so losing one could cause you to turn off the game immediately and starting over :) One thing you must be careful: if any of your three Lords die (Hector, Eliwood, Lyn), it's game over. There are many classes, each with their own advantages/disadvantages. For example, archers must strike at least two squares away, and they cannot counterattack in melee. Most of these classes can upgrade to more powerful units, and you'll have fun leveling up. The graphics are really nice (if you like anime). When they talk, they show their heads, and they even blink and show facial expressions/turn their heads when appropriate. The sprites on the battlefield are, in my opinion, adorable, although some people beg to differ. The music is riveting and fits the mood. You feel like you're really about to go to war. Not to mention the storyline is beautifully written, and you'll be anxious to play through the chapters. There is also a "support" system, where on the battlefield, you put two characters next to each other for several (cumulative) turns, and after awhile, they can talk (Support) each other, thus increasing stats. If you get two characters' support levels high enough, they may have a special ending, ie: they get married :) This gives the game yet another great replay value because support conversations are recorded. However, if you're looking for great multiplayer action, you might want to look somewhere else. You pick 5 characters from your file, and you fight your opponents' 5 characters. A little unfair, since the person who gets the first strike often sets the tide of the battle. Plus, you can't take healers in, and there's no terrain advantages, just a little square of an arena. All in all, Fire Emblem is a wonderful RPG/strategy game that fans of these genres should not pass up.
Story Without going into great story-ruining detail (beyond the ''Tutorial'' chapters), you are placed in the role of a Tactician. As such, you are responsible for assisting Lyn, a woman who is attempting to rid her locale of invading hordes. Along the way, you meet up with several like-minded characters who wish to help you with your quest. Some first appear as enemies, however. If you choose to attack them rather than talk to them (which are different menu commands), you will find yourself possibly missing out on their contribution to the storyline. As your cabal increases in number, you have a choice as to which characters to choose from. There is an ''old woman'' who can do a reading for you where she occasionally recommends that you take someone along (usually because they will be needed to talk to another character). This ''Augury'' costs you money, but is very helpful to the newbie turn-based strategist. Characters Most of the characters have a deep back-story that unfolds throughout the game. Like many RPGs, the characters level-up through an experience-based system, which automatically improves their personal statistics as well. Items throughout the game also act as power-ups, allowing your characters to evolve into a ''super'' class based upon those which they started from. Gameplay The fighting in the game is based upon a triad, much like rock-paper-scissors: * Axes beat Lances The same can be said for magic, where you have 3 types of magic and each has one type that it is strong against and one that it is weaker against: * Elemental Magic beats Light Magic This makes for very interesting gameplay, as you can have a relatively low-level character with light magic beat the heck out of a higher-level Dark Mage, simply because of the magic balance. SNES Level Animation and Good Attention to Detail What really caught my eye was the attention to detail. If a unit is holding one type of weapon, when you cut to the battle sequence, they fight with that weapon (not their default). I was especially impressed with the fighting sequences, although I eventually turned them off for the later chapters so I could spend less time watching fights and more time strategizing! A really great feature of this game is the ability to save almost any time. At any time that you are in control (e.g. not when computer or ''other'' is moving), you can choose to ''Suspend'' your game. This means that all moves up to that point will be saved, and you can continue from that point on. This was very important to my enjoyment, as later battles can take upwards of an hour a piece. If you want to try a silly ''blitz'' approach to map out the level, you can have a throw-away save spot and use it to store your explorations. Well worth noting is the automatic saving feature. A couple of times I found myself up very late at night, trying to finish a level before the power of my GBA ran out. Ignoring the orange light, I continued to battle. When the machine ran out of power, as all batteries inevitably do, I was very worried that my progress would be lost! Luckily, all moves up to the point that the power went out were saved to the slot I was working on. I wouldn't recommend this approach, as I am sure I jeopardized the stability of said save file, but it is good to know that if you get too involved, you won't lose everything! Will This Gather Dust? Well worth its price, and I do truly wish this series had been brought to North America earlier. I look forward to the next Fire Emblem game reaching our shores! Overall Recommendations: | |
| 7. Animal Crossing | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00006FWTX Catlog: Video Games Publisher: Nintendo Sales Rank: 83 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (445)
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| 8. Pokemon Ruby | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B000084313 Catlog: Video Games Publisher: Nintendo Sales Rank: 190 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com First, the game has a lot in common with Pokémon games Silver, Gold, and Crystal. For example, players can choose to be a boy or a girl trainer, an internal clock sets events at certain times, and youre the game's handy-dandy Pokédex helps players keep track of the many stats. You're main goal is still to beat all the Gym Trainers and become the Pokémon Master. If you've played the old games, you will be right at home. But not all is the same. The most obvious change is in the battles themselves. Now that two Pokémon can fight on your side at the same time, you can tag-team them against an enemy by taking advantage of the strengths of your Pokémons while covering their weaknesses. For example, you can now have a water Pokémon watch your fire Pokémon's back.You can also attack more than one Pokémon at a time. A whole new element to the game focuses on how berries are used in battle. And if you collect enough berries, you can take them to a Berry Blender and make a PokéBlock, which is a little super-charged candy that raises your Pokémon's "Condition" attributes. You can then groom your Pokémon for regional contests and compete for ribbons like "Best of Show," which will unlock additional contests. There's even strategy in how to best use your berries: pick too many and the berry tree will disappear; plant berries, though, and a tree will grow. You can also build a Secret Base in special areas of the game, which you can decorate just like you can your room. And let us not forget that Pokémon Ruby has a kickin' multiplayer system, too. You can trade Pokémon, and link up to four players for incredible battles. The only downside is that you can't link up with the old Game Boy Color games. --Bryan Karsh Pros: Reviews (249)
Recommended for anyone who can read! Seriously it is that good.
Nintendo's Pokemon franchise became a massive success in its native Japan relatively quickly. Although it took the franchise a little longer to catch on in America, it finally did catch on, and when it did, it took the nation by storm. Pokemon games and products sold like crazy, despite the fact that the franchise was virtually unrecognized in America at its time of release. By 2003, the phemonenon was pretty much dead in America, but still, Nintendo went ahead and released the two latest adventures in the series, Ruby and Sapphire. How do these games up? Read on for my review. PROS: CONS: OVERALL:
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| 9. Namco Museum | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B00005BZE0 Catlog: Video Games Publisher: Majesco Sales, Inc. Sales Rank: 46 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Like the PlayStation and N64 versions, Namco has packed a few of itsbest games onto the cartridge. For the GBA we get only five titles(four are listed on the front of the box, but Galaxian is alsoincluded). We have two versions of Ms. Pac-Man (one that showsthe whole maze but is dreadfully small, and another that scrolls),Galaga, Pole Position, and Dig Dug. They arelovingly ported, complete with all the music and sound effects intact.What we don't get is the amusing Museum portion and trivia found onother versions. Ms. Pac-Man and Galaga are the real winners here. Bothare perfect renditions complete with all the extras (music, colors,sound effects, and bonus stages/cartoons). The controls on these twoare also perfect. Pole Position is amusing, but features twitchycontrols and pales in comparison to other GBA racing games.Galaxian, on the surface, seems the same as its sequel,Galaga, but it isn't. The fire rate is much slower, so the paceof the game is different. Galaga is certainly better, butGalaxian is a nice addition regardless. Dig Dug is aclassic, pure and simple, and it still plays well. It rounds out thecollection nicely. Arcade fans, especially those who used to line up (or line theirquarters on the machine) to play these games, will be very pleased withNamco Museum. Those unimpressed with retro gaming probably won'tbe converted. However, here's hoping we see more arcade classics in thefuture, because I can't think of a better platform for these than theGame Boy Advance. --Andrew S. Bub Pros: Reviews (63)
Namco's Gameboy Advance release of the Namco Museum follow the same path the Williams has taken in their several Greatest Hits releases. This current installment of the Namco museum includes a roster of five games. These games are: Ms. Pac-Man (1980), Galaxian (1979), Galaga (1981), Dig Dug (1982), and Pole Position (1982). These games have been fully restored on a single GBA Cart for your portable convenience. Granted it is nice to have five different games on one cartridge, but I would hardly call this a worth while title. I can not site any performance issues, nor can I compare the Namco Museum to any of the current games out there. My reasoning behind this is because Namco fully restored Atari classics and packaged them for a modern system. Though I personally am not keen on this idea, I will admit, it is nice to remember the simple times. Each game is configured to interface with the D-Pad and the face buttons, whereas the shoulder buttons have no function in this package, leaving the controls as simple as the games themselves. To my disappointment, both Galaxian and Galaga are virtually the same game. This means that you are paying for four games, when they advertise five. The slight difference between Galasxian and Galaga is the entrance of the enemies. In Galaga, enemies fly into view and bombard you as they enter. In Galaxian, the enemies are just lined up at the top of the screen, waiting for you to shoot them. All NAMCO needs to do at this point is throw in Space Invaders and advertise six games, but you will still only have four unique games. The bottom line is, the NAMCO Museum is more of a history lesson than a worth while game. I rated this a 2 stars because Ms. Pac-Man and Dig Dug are still fun titles, but the other three just don't have a lasting replay value. I would pass this title up, unless it was on the discount rack for less than five dollars.
This is of course a great idea in theory - I *love* some of these games. But while the games might be really fun to play on a big-screen console, they are REALLY tough on the tiny screen. For example, Ms. Pac-Man comes in two modes - a full screen mode and one that scrolls up and down showing you a partial screen at a time. The full screen mode has REALLY really tiny ghosts and characters, you can barely time your movements and often get stuck on walls. The scrolling mode is better in the sense that the characters are larger, but now you can easily scroll down into an enemy and the same character control issues occur. On Pole Position, it's all about sliding left and right as your racecar goes around curves. With the arrow-control of the GBA, it's one light tap to make a hard turn. If you accidentially press too hard on the arrow, you smash into the side signs or nearby cars. It makes driving very difficult. Dig Dug is a great game, where you burrow in the ground and try to drop rocks on the heads of dragons. Is this Revenge of Smaug? Again, I love the game but the controls make it difficult. You can be planning a careful tunnel to a rock and end up off by a bit, making the tunnel useless. Galaga and Galaxian are both classic space-shooting games. Galaxian is a "secret bonus" in that it's not mentioned on the box but is provided on the cartridge. I really love both of them, but the controls are just as sluggish and imprecise here. With Galaxian having the penalty of "only one shot on the screen at a time", those missed shots make a huge difference in playability. If you have a regular console, I'd recommend these games on a differnet system. I love the games themselves! But the GBA version is rather awkward. Everyone I had try this out got frustrated very quickly.
Best Handheld Arcade Compilation Ever | |
| 10. Frogger Advance | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00005NCAD Catlog: Video Games Publisher: Majesco Sales, Inc. Sales Rank: 415 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Frogger's Adventures: Temple of the Frog pits Frogger against the evilMr. D, who has stolen the mystical elements that nourish the hero's marsh.Frogger must make his way through 15 levels spanning six environments in orderto find the elements. After every few levels, he must engage in a boss fight.Like in the arcade original, Frogger spends most of his time hopping left,right, up, and forward, but in this version he must deal with more than movingcars and snapping crocodiles. The game's levels feature all sorts of perils,such as mazelike conveyer belts, spiked floors, and crumbling platforms. Thereare also 32 different types of enemies standing in his way. Among the fewdownsides of the game are its short length, the lack of variety-adding options,and the fact that the coin system that allows you to reach the last level iseasy to fool. This is a great example of how to properly update a classic. The simple gameplayof the original Frogger is intact, but the developers have added cleverlevels, bright graphics, and modern game mechanics to the mix. This game is sureto please longtime Frogger fans, as well as create some new ones.--Raymond M. Padilla Pros: Reviews (31)
The odd thing is that at 87% completion leading into the Temple level, the game crashes after collecting the balls to complete the boss level with the glowing electric spheres. As soon as you get all five balls, Frogger immediately runs into the left wall and is permanently stuck there. I've gotten this far twice now with the same result, so I'm doubtful if it's actually possible to finish the rest of the game. The game controls freeze as Frogger repeatedly smacks his head into the wall in what appears to be a graphics and/or programming glitch. I'm using a GameBoy Advance SP Platinum, so that should be to spec, but the code and/or the cartridge seems to have this nasty bug. Since just about all the other reviewers here don't seem to have gotten this far, I'd be curious to know if anyone has finished the game and gotten past this technical obstacle. Turning off the device and trying again with no luck has been a real bummer...
hard
Game Ratings for Temple of the Frog Graphics 4/5 | |
| 11. Harvest Moon: Friends of Mineral Town | |
![]() | (price subject to change: see help) Asin: B0000A03CT Catlog: Video Games Publisher: SVG Distribution Sales Rank: 282 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (66)
The familiar, fun gameplay is here. You're a kid taking over a farm. The farm is in disrepair and needs help. You start out by weeding the garden, chopping the logs into boards and breaking up rocks. You slowly start growing crops, raising horses and chickens, and making a name for yourself. You might think this would get boring, but time is running all the time. You have to get food to your animals, play with them, keep your crops watered, get your field cleared, mine for supplies, go into town and chat it up with the local girls. There are the usual goodies - horse races, other festivals that come on certain days of the year. There are upgrades to your tools and little sprites that help you out with your tasks. You can fall in love with the girl of your dreams and build a life together. With lots of customizable names, from your farm to your dog to your horse, it really begins to feel like your own little world. The graphics are great, and while it's not a button-mashing extreme, the clock is always ticking so you get a sense that you have to get going with your life in order to feed yourself and your animals. There aren't goals to meet or points to score - there is a farm to tend to and responsibilities to manage. It's a great game for all ages and VERY rewarding. My one complaint about this game - and keep in mind that this is a HUGELY addictive game for me so I love it - is that it only lets you be a male. Why?? I would LOVE to be a girl on the farm who is dating boys. It can't be THAT hard to switch a few names and pixels. Why am I forced to be a boy? Why can't a girl run a farm? That being said, it's a ton of fun and well suited for the GBA. Grab a copy - but be warned, you'll be playing it a lot!
Wonderful game
The most addictive game I have ever played
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| 12. Disney Princess | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B00008DHNT Catlog: Video Games Publisher: THQ Sales Rank: 122 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (10)
A Disney Classic
Very cute & sweet!!! ... Read more | |
| 13. Kirby: Nightmare in Dream Land | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B000070IW6 Catlog: Video Games Publisher: Nintendo Sales Rank: 336 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (102)
10/10 - Graphics: they can't make it better.
The "new" Gameboy Advance game, Kirby: Nightmare in Dreamland is a remake of the NES Kirby game from 1993. It's pretty much a straight forward port of the original game, with some extra mini-games thrown in. Now, I never had an NES and although I've played Kirby on some emulators, I never beat it. So imagine my disappointment when I bought Nightmare in Dreamland Thursday afternoon, and by the next night had beaten it completely. It took about an hour and a half. All the regular Kirby functions are there, his famous suck the enemies in and spit them out or absorb their abilities, etc, but there's nothing new and the game is far too easy and straight forward. I only died a few times before the final boss, and each time was out of pure laziness. The enemies present no real challenge, and the bosses are easy to figure out. The graphics and sound of the game are nice and fun and what one expects from Kirby, and on the outside it seems like it would be a longer game. But it's not-the levels are very short, and I didn't find the mini-games interesting enough to play them very much. There are some levels where you can practically float through the entire thing without ever fighting an enemy. The game itself is enjoyable, and very much fun to play, but once you've beat it there's really no point in playing it again. There is nothing new to find, really unless you feel like unlocking all the mini-games, and your big reward for beating the whole thing is yet another unlocked mini-game. It's still a Kirby game, and has all the charm of a Kirby game, but if you've played either of the Gameboy games or the original NES there is not a real reason to pick up Nightmare in Dreamland.
fun game but doesnt last long
Graphics: (3/5) The graphics are SNES quality, not so great. The backrounds aren't detailed at all and could use more work. Also, the enemies are poorly animated and are the exact size as our main hero Kirby, but don't put up a fight. Not great. Storyline (3/5) I guess this is a strong point of the game, but still very weak. These nightmares have been attacking the dream fountain, and King Dedede stole the star wand. Its up to Kirby to save Dream Land before the nightmares take over. Not much detail or drama, at all. Meh. Gameplay (2/5) Ok, sure new morphs were added in (they are sooooo cool!), but the gameplay is really bad. The levels can take as much as a minute and a half to complete for a novice gamer, and there are only five levels and a boss per world. Since there are seven worlds that have five levels in them, that is only about an hour and fifteen minutes worth of gameplay. Then on level eight, the final boss, there are tons of forms so it takes around 10-15 minutes to kill. I could point out about a thousand new morph and level ideas to make this game longer. Controls: (3/5) The controls are really simple (THANKFULLY), but I dont think there is a use for the L and R buttons - I forget, I haven't played the game in ages- which is minus two points. And there are no combo's or anything combining two buttons. That makes the game bland and standard. Replay Value (2/5) The replay value stinks as well. There is only one secret if you beat the game with 100%, and I do not find it worth playing. I'm not sure about you, but I wouldn't want to play those easy levels again. Not good. Overall:(2.7/5) We'll just call that three stars. The game isn't a horrible one for ages 4-7, but aside from that, it's a piece of cake. This game does have really bad points, but it has some good ones too. I love the mini-games and arena fights. That just brings back the memories of playing the classic Kirby. I wouldn't recommend buying this game at all, but instead you should go rent it. Overall the game will satisfy you anywhere from 2 hours to 2 days.
kirby kirby kirby | |
| 14. Mario Kart Advance | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00005MDZY Catlog: Video Games Publisher: Nintendo Sales Rank: 160 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Each mascot has a ride that handles and accelerates differently, yetthe controls for each racer feel very tight and precise. The highly detailed,cartoony locales of Mario Kart Super Circuit show visuals that are bothvery sharp and fluidly animated. Though not nearly as fast, Mario Kart SuperCircuit looks better and can be more intense than the vaunted F-Zerolaunch title. If you perform well enough and collect enough coins in atournament, you can unlock a plethora of bonus tracks--some of which are fromolder console Mario Kart titles. The fun multiplayer options includehead-to-head racing and a balloon battle mode, in which you blast other racerswith power-ups in a huge arena until there's only one driver left. --MarkBrooks Pros: Reviews (233)
I'd also like to mention that this game blows away Konami's Krazy Racers. I own both games, and wish that I had saved my money and bought only Mario Kart. Mario Kart has so much more depth that it puts Krazy Racers to shame. Mario Kart is the best game I have played for the GB Advance so far (Castlevania COTM is a close second). If you're looking for a great, challenging go-cart racing game, don't waste your time with the Konami clone: wait for a month and buy Mario Kart Super Circuit- you'll be glad you did!
The track designs are upgraded, with more of a 3D feel to them. The Bowser's Castle areas look more like those out of Mario 64 than Mario Kart. The rich texturing and colorful animation take full advantage of the GBA's capacity (which is more powerful than the SNES, believe it or not). Too prevent the total deja-vu for older games, the track layouts are different, with more tracks, different objects to use both offensively and defensively, and a host of new challenges. This is a major plus because I beat the old Mario Kart in evey way possible. It is nice to have some new fun with an old concept. The music is superb, and the sound effects are classic Mario. As usual, you have a bunch of characters to choose from, including Mario, Luigi, Princess, Bowser, DK, Toad and others. A nice addition is that each character is rated according to speed and weight, so you can be more informed about which racer to choose. The controls are easy to master, and allow for fluid control while driving on the circuit. For gamers on the go, I cannot think of a more fun game. Overall, this is one of the benchmark games for the GBA, and one that ensures many hours of fun and quality game time. Anyone who has played the older Mario Kart will adore this, gamers new to it will love it just the same.
~Andy
This version of Mario Kart is really more similar to the Super NES game "Super Mario Kart," which I never liked -- and I can't say I like this version much more. You're back to the old mission of collecting coins as you race, and the coins have something to do with your speed and/or resistance to crashes. I never really saw any major difference on how many coins you have. In any event... if you like Mario Kart 64 or the Gamecube's Mario Kart Double Dash... this game could let you down. It's not "truly" a 3-D game. Because the GBA screen is so small, the action moves so fast, and the "fake 3D perspective" is mediocre... it's hard to anticipate upcoming turns and obstacles. I've always thought the turning controls were way too touchy on this and the SNES version. I also think the computer characters cheat... no matter how much of a good lead you can build at the beginning of a race, or how many speed mushrooms you use... the computer players ALWAYS catch up! ... Read more | |
| 15. The Legend of Zelda: A Link to the Past | |
![]() | list price: $34.99
(price subject to change: see help) Asin: B00006LELB Catlog: Video Games Publisher: Nintendo Sales Rank: 325 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (112)
Plot: The plot doesn't really have any real effect on the game itself, though there are some hidden twists. +1 Graphics: Not the best I've ever seen, but works fine for the gameplay. +1.5 Gameplay: I've yet to see better. There are amazingly vast series of beasties, and each one is unique. Every item you get is usefull, the dungeons are fun, every boss is great, hard to beat but not too hard. I love it. +3 Sound: The only thing I didn't love.. The sounds don't always suit the situition, and it's like the whole games music is Replay Value: O.K., I guess. +.5 All in all, if you want a good game to play for a while, then I suggest you try Legend of Zelda Games(this one in particular). GO, ZELDA!WAHOO!
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| 16. Polly!: Super Splash Island | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B00009NH7O Catlog: Video Games Publisher: Vivendi Universal Sales Rank: 115 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (5)
The only long-term fun is to see how many tickets can be collected, but the rewards for collecting tickets (the water slide) is probably the most boring game on it. As a mom, I can say that this was not a game I would have bought if we had tested it first.
OK, NOW WHERE'S THE FUN?
I made a huge mistake by putting it on my wishlist
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| 17. Sponge Bob Square Pants: The Movie | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B0002OOUVY Catlog: Video Games Publisher: THQ Sales Rank: 37 US | Canada | United Kingdom | Germany | France | Japan |
| 18. Tetris Worlds | |
![]() | list price: $39.99
(price subject to change: see help) Asin: B00005NECC Catlog: Video Games Publisher: THQ Sales Rank: 144 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Product Description Reviews (34)
This game also includes an outline option to help you see where your piece will land, for newer or less skilled players. As well as being able to see the next four pieces ahead. Additionally you can swap out one piece by pressing the L or R button, and trade that piece with any piece later in the game... this option is very helpful for storing straight pieces. Unfortunatly each game only has 15 levels, unlike the nearly limitless play of the origional title. All in all this game offers a new look at a great game, and offers at least a month of solid replayablity, plus it's great to pick up for a 5 minute distraction. -- nemo54321 (3 1/2 stars)
She asked me to teach her how to play "Metroid Prime." Well, that was out. So off I went to get the Gamecube Player and Tetris Worlds (for the GB Advance). It's not as bad as some reviews would have you believe, but...well, okay, it's bad. God only knows why they can't come up with a decent Tetris game. They simply never have. Look, people, it's a black background bordered by a visual of the "Kremlin," and some geometric colored blocks. My grandma could program that on a Mac classic. (And she's dead.) Music: The default background music is some jarring thing. Go into the Options and you can reset the music to the Tetris Russian/Babushka music you're accustomed to. They've got it set to "The Tetris Theme" as a default, but if that's the Tetris theme, then I'm your mama. The REAL Tetris theme can be found as "Faster." Gameplay: Well, it's still Tetris. Sort of. That's the nicest thing I can say about it. Two annoying options here: "Ghost" piece and "Hold" piece. The "Ghost" is a shadow of where your piece will fall at the bottom. Good idea, right? Helps you avoid all the times you've accidentally placed an "L"-shaped piece right on top of the skinny long one when you wanted it to go next to Skinny? Forget it. When you're using "Ghost," tapping the down button will sometimes slam the piece right down to the bottom--could just be a bug, but I'm not sure. Get that stuff off. "Hold" piece was described as thus in the context menu under Options: Allows you to hold a piece until the next round. Man, what's up with that?? That's not Tetris. That's like "crying little girl" Tetris. Off, I say, off! How's the gameplay? You might think they could at least get that part right (down, right, left, rotate), but you'd be wrong. The controls are twitchy. When you want to advance the piece down a little ways (because, otherwise, it's falling as slow as Rosie O'Donnell in January), tap the down button carefully. Otherwise, one minute it was at the top, the next minute, it's sitting on the bottom. Perhaps most damning of all are the backgrounds. Dear god, the backgrounds! Who was the video-game mogul who thought, "Hey, let's throw some cheap looking backgrounds--like a weird square shaped cartoon floating next to a seahorse or a weird square shaped cartoon floating next to a penguin--AROUND the Tetris playing field. The kids will really dig that!" Not only are the backgrounds fugly, but they're distracting as all get-out. You can't concentrate on your little geometric piece when you've got a square flying around the side of your screen. Pros: Tetris Cons: Everything not Tetris-like (plenty) Buy, but only if you're really desperate for Tetris on the GC or GB Advance.
First, the good. I really enjoy three of the new game modes, namely Cascade, Fusion, and Hot-Line Tetris. They all feature gravity (pieces fall into gaps below when you clear lines), and offer many opportunities for strategic planning. The original Tetris is also rather enjoyable, although I don't care much for Sticky Tetris or the pretty much useless Square Tetris. I do, however, find the new features (which apply to all the game modes) to be rather useful: the ghost piece that shows you where your piece will land, the ability to see the next three pieces, and the ability to hold a piece and recall it later. Not everybody will care for these features, but I think they add a lot of opportunities to plan ahead and make for longer games. Now, the bad: the "3D" backgrounds are pretty lame. I'd just as soon have the cartoony backdrops of Tetris Attack. I don't find them as distracting as a lot of other reviewers here have, though. Perhaps that's because early reviews of the game were on the original GBA, and the clearer screen on the GBA SP makes the backgrounds less annoying. Also, there's the mattery of the battery save. There isn't one! This game came out in 2001, and I think everyone will agree that no Game Boy game should have ever seen the light of day in 2001 (or after) without a battery save feature. This has two unfortunate consequences for Tetris Worlds: there's no high score table, and no way to save your preferences. The latter is particularly unfortunate if you decide you hate some of the new features and wish to turn them off - you'll have to do so every time you fire up the game. Ultimately, what it comes down to is this: if you like Tetris, and want some variety, Tetris Worlds will most likely satisfy you. Is it the greatest Tetris game ever? No, but it is a good one. I originally bought it just for the Cascade Tetris mode, but I've found the other variations growing on me as well. I've sunk far too many hours into this game that could have otherwise been spent being productive, and in that regard, this is indeed a good Tetris game. ... Read more | |
| 19. Sonic Adventure 2 Battle | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00005ULXN Catlog: Video Games Publisher: Sega of America, Inc. Sales Rank: 204 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Amazon.com Review Right out of the gate, players have the option of choosing Hero (Sonic, Tails,and Knuckles) or Dark (Dr. Eggman, Shadow, and Rouge) quests, which arecompletely different. Sonic and his dark counterpart Shadow traverse levels atwarp speed colleting coins and power-ups while fighting enemies in the game'smost exhilarating moments. Unfortunately, the other characters are nowhere nearas fun to play. Dr. Eggman and Tails fight through levels that require littlemore than constant button-mashing to shoot an endless procession of enemies, andKnuckles and Rouge participate in seemingly endless levels that requiresearching for a variety of objects. Graphically, the game is a bit of a letdown considering the processing muscle ofGameCube. Models are fairly simplistic, and level textures are sometimes bland.Game Boy Advance owners can use a link cable to download Chao from the game andtrain them on the go, but the rewards for doing so are minor considering thetime investment involved. The main feature this game offers over its Dreamcastpredecessor is the variety of multiplayer modes, which are fun but offer none ofthe depth or replayability of standalone multiplayer games like Super SmashBros. Melee. Still, they are nice additions--especially the racinggames--and round out a flawed single-player component. Sonic addicts who missed thisgame the first time around on the Dreamcast will definitely want to check itout, but the finicky camera, tedious non-Sonic/Shadow levels in single-playermode, and surprisingly shallow multiplayer components (especially the Chaogames) turn what could have been a great game into a mere good one. --T. ByrlBaker Pros: Reviews (359)
Gameplay - awesome controls, plays a lot like the older games but obviously a little better considering it's a lot newer and on a better system. Graphics - great graphics, good detail on the characters and the levels are awesome. Stages - each character has their own special stages, Sonic/Shadow are on their feet doing adventure modes, Tails/Eggman are in machines while Knuckles/Rouge have to find three emerald pieces. This game even has 2 racing stages. The best part is, after you beat a level, you can replay it as much as you want and you keep playing until you receive the letter A. Once you beat the level, a new "challenge" appears such as collect 100 coins, find the lost chao, time mode and hard mode. The stages also get gradually harder which is expected. Characters - old and new characters appear here, of course Sonic, Tails and Knuckles are back to fight off the evil Dr. Eggman but this time he's brought along Rouge the bat and Shadow, a Sonic look-a-like which is supposedly the "secret weapon". Options - not only does this game have the different challenges for each level, it also contains a 2 player mode where you can play with a friend on some of the stages. Other two player games include the racing, chao race and a shooting battle. Chao Garden - the Chao Garden is an amazing feature, it's awesome raising chao and in this game you get 3 gardens though 2 have to be earned. The Hero Garden is a garden for the good chao (chaos that should only be raised by Sonic, Tails and Knuckles). It's a beautiful sunny garden with a nice heavenly waterfall/pool. The Dark Garden is for evil chaos (for Shadow, Eggman and Rouge). It is complete with a red pool and dying, Halloween looking trees. The chaos can die but if you treated them well, they will leave an egg and after 2 or 3 times they will become an immortal Angel or Devil chao and will actually look quite different (IF you follow the directions). There is chao races in the normal garden (for good, evil or neutral chao) and chao karate. Once you beat all the races and karate, you will receive gifts. Other - the game is great, it features similar levels to the old Sonic, he still has the loops and everything. I like the idea that you can be good or evil and the storyline is excellent. It's the kind of game you will want to play over and over again, especially since it's actually REALLY hard to get a level A in some of the levels. A fun overall game and definitely worth the price.
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| 20. Lizzie McGuire: On the Go | |
![]() | list price: $29.99
(price subject to change: see help) Asin: B00008L40W Catlog: Video Games Publisher: Disney Interactive Sales Rank: 38 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Features Reviews (18)
In Fact this is pretty good!
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