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| 1. Heroscape Game System Master Set | |
![]() | (price subject to change: see help) Asin: B0001ITVZQ Catlog: Toy Manufacturer: Hasbro Sales Rank: 179 US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review | |
| 2. Herd Your Horses Board Game | |
![]() | (price subject to change: see help) Asin: B00000ISVE Catlog: Toy Manufacturer: Aristoplay Sales Rank: 153 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Reviews (29)
fun!
Great Game!!! Worth your money!!
I LOVE THIS GAME!
Herd Your Horses! probably the best board game in the world! | |
| 3. Axis & Allies Board Game | |
![]() | list price: $49.99
(price subject to change: see help) Asin: B00000K0FY Catlog: Toy Manufacturer: Avalon Hill Sales Rank: 1334 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Reviews (131)
For example one of the popular options for club play goes something like this. The allies have a distinct advantage in a game of equally matched players, so players bid down how many extra "dollars" worth of units they would need to win with the axis. These units can be placed in any combination where the axis already have units.Favorites are manchuria, egypt, or eastern europe...or even spread the extra units between the 3. Good luck, and you might want to try the new Axis&Allies:Europe.
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| 4. Diplomacy Board Game | |
![]() | (price subject to change: see help) Asin: B00005EBA0 Catlog: Toy Manufacturer: Avalon Hill Sales Rank: 2158 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (24)
The Best of Games
Can you say DIPLOMACY?
The best game ever created... with a few pitfalls.
The Best ever | |
| 5. The Amazing Labyrinth Game | |
![]() | list price: $24.99
(price subject to change: see help) Asin: B00000J0JF Catlog: Toy Manufacturer: Ravensburger Sales Rank: 657 US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review | |
| 6. Ticket to Ride | |
![]() | Asin: B0002TV2LU Catlog: Toy Manufacturer: Days of Wonder Sales Rank: 9739 US | Canada | United Kingdom | Germany | France | Japan |
| 7. Carcassonne | |
![]() | Asin: B00005UNAX Catlog: Toy Manufacturer: Rio Grande Games Sales Rank: 10112 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (4)
If you loved Settler¿s of Catan this a ¿must¿! The game is easy to learn for a wide audience, it is reasonably quick to play (30 - 40 minutes) and is a very "immersive" game i.e. there aren't long periods of boredom. There are elements of strategy and luck, which makes for a "fun" game experience. This game is fun for children and adults. For children the "farmers" are a little too complex, but the game works very well without that element. The game consists of laying tiles to build cities, roads and monasteries in the South of France. Points are gained by creating long roads, building large cities or farming multiple farms. It draws elements of building jigsaw puzzles together with a strategy game of competing for territory. There are many expansions to this game which add a few more dimensions as you get more advanced. There is a very high replay-ability. I would high recommend this game to people who are bored with standard Monopoly or Cranium type board games that are popular in the US. If you loved Settler's of Catan this a "must"! Summary:
Strategy, planning, and resource management! Players take turns drawing land tiles and placing them on the board. Tiles have various structures (e.g. roads, cities, fields) on them that need to be matched up for proper placement. You can't have a road end in an open field, it must be attached to another road. Each player has a number of followers to dispatch throughout the kingdom. They can be placed on roads (to become thieves), cities (to become knights), monistaries (to become monks), or fields (to become farmers). Once a structure is completed (roads have two ending points or intersections, cities are completely walled in, etc.) the player scores points for his follower and may remove to follower from the board to place him on a subsequent round. This game is a good way to learn resource management. If you place all of your followers you won't have any in reserve for a prime opportunity, should it arise later. Is it better to get quick points with roads or small cities, or try to keep extending the roads and cities for greater scores? There are many strategies to consider and options to contemplate. Yet, this game is easy to learn in a few minutes. And since the players place the board pieces there are no two game boards alike. My friends and I have had hours of entertainment from this game. I highly recommend it!
Carcassonne - the best game in years The game works great for two players as well as the maximum 5 players (six with the first expansion) or anywhere in between. The games are varied every time I've played (about 30-40 times so far). This game is the most addicting game I've played since Magic: the Gathering was released 10 years ago. Try it and soon you will be scrambling to purchase the two available expansions - one with Big Settlers and new tiles and one with Builders & Traders. The average rating for the durability is a result of the cardboard tiles. If you play a game enough times you'll likely wear out anything made of cardboard over time.
a really fun, easy game | |
| 8. Monopoly - The Lord of the Rings Trilogy Edition | |
![]() | (price subject to change: see help) Asin: B00009YEHI Catlog: Toy Manufacturer: Hasbro Sales Rank: 943 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (21)
Another great version of Monopoly
A great way to get into Monopoly if you're a Tolkien fan The play is almost unchanged from regular Monopoly: roll the dice and advance your tokens (in this case, metal figurines of Fordo, Aragorn, Gandalf, Gimili, Legolas, and Galadriel) around the board, buying up "territories" (instead of "properties") and charging rent from the other players to try to bankrupt them. Instead of money, this edition uses "power," but the values are exactly the same: for instance, each time you pas GO, you collect 200 power, just as you would collect $200 in the regular game. Almost all the spaces are changed to fit the world of Middle-Earth. The territories are locations along the journey of the Fellowship. Park Place and Boardwalk are now Bard-dûr (The Dark Tower) and Mount Doom. The red properties are now Gap of Rohan, Helm's Deep, and Edoras. The four railroads are horses: Bill the Pony, Shadowfax, Brego, and Asfaloth. The two utilities are the Wizard's Staffs. Luxury Tax is Shelob's Lair. Income Tax (the bane of all players!) is now "Seen by the Palantír." The Community Chest cards and Chance cards are changed to "Events" and "People." An example of a typical card: "Winged nazgûl attack! Lose 150 power." The houses and hotels you build on properties are now fortresses and strongholds. The white plastic stronghold miniatures look quite impressive on the board! Strangely, the four corner spaces on the board look exactly the same as in the regular edition: GO, Jail, Free Parking, and Go to Jail. This is odd, since pictures of a car and a policeman clash with the theme of the set. This is really the only flaw in the game presentation. There is a special "Lord of the Rings" variation you can play if you want a quicker game with an interesting twist. One of the dice has an Eye of Sauron on it instead of a one-spot. When playing the variation, every time the eye pops up on a roll, a special One Ring icon moves one territory around the board. When the Ring reaches the last territory (Mount Doom), the game ends and the player with the most power wins. If a player lands on a territory where the ring is sitting, he/she either gets the territory for free if no one owns it, or else owes the owner TWICE the amount of rent they normally would. This is a fun way to throw variety into the game, but ignore it if you want to play a full-length game. Parker Brothers has made many Monopoly special editions, but this is the one that got me back into the game, and if you love "The Lord of the Rings" (movie or book), I guarantee it will pull you in too. Just be cautious that you don't start pawing the other players' money and croaking "My precioussss! Givessss us power so we can liftses the mortgage, my precioussss!"
Nice twist! The most exciting twist is the addition of the "one ring". This either allows you to get property for free or pay double the rent. It also makes it's way around the board, journeying closer to Mt. Doom (which replaces Boardwalk as the last space). Once the ring reaches Mt. Doom, the game is over. No more 4-hour games! I also enjoy the fact that the properties have been replaced by sites from the story-line. You also can aquire steeds instead of railroads and wizard staffs instead of utilities. Over all, this has been the most fun I've ever had playing Monopoly. Definitely recommend it for Monopoly and LOTR enthusiasts alike!
Educational value
A Fine Twist | |
| 9. Spy Alley Game | |
![]() | Asin: B00000ISXY Catlog: Toy Manufacturer: Spy Alley Partners Sales Rank: 5148 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Reviews (14)
Each player becomes a spy by drawing a spy identification card and assume that identity. They then try to uncover their opponents' identity while trying to keep their own identity a secret. Your mission is to collect the required codebooks, keys, passwords and disguises and make it to your embassy in Spy Alley without being detected or to remain the last spy to retain their identity. It's a simple game with lots of twists, but suprisingly intense. There is a bit of chance with the roll of a die, but there is also plenty of strategy! To throw people off your trail, you can acquire items from the other nationalities, you try to anticipate how the other spies will use their move cards and free gift cards, you also have to know when to risk going down Spy Alley and the possibility of being exposed! Watch your body language, it can give you away! It's exhilirating to experience the thrill of hunting and the paranoia of being the hunted! Spy Alley will bring out some interesting sides of family and friends. Among the many benefits of this game, it has helped sharpen our thirteen year old's reasoning skills. She has also developed quite an ability to bluff! The strategies are endless and it's a game that never gets old. I recommend playing with three or more players. It's a great family game and, without question, Spy Alley is a game that would put even the great James Bond on the edge of his seat!
Great Family Mystery Game
good for grown-ups, too
BEST GAME IN A LONG TIME
WOW! | |
| 10. Settlers of Canaan | |
![]() | list price: $32.95
(price subject to change: see help) Asin: B000065CRT Catlog: Toy Manufacturer: TaliCor Sales Rank: 4424 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (5)
why do Monopoly if there is a Settlers....
Represent One of the Tribes and Build the Temple Players settle areas of a map and begin gathering resources from their surrounding lands. Resources are used to expand by building roads and other settlements as well as improving existing settlements. Each player represents one of the Twelve Tribes of Israel and is trying to become the most successful tribe. This is done in two ways. One is by expanding as mentioned above. The other is by contributing to the building of the Great Temple. The raider/robber/barbarians have been replaced by the more biblical plagues (you need priests to stop these instead of the original knights). Fun play and a good scenario make this a great game. It is a pleasure to find such an entertaining game set in the Old Testament.
Fantastic Game It's an intelligent game, where knowing arcane facts and being able to draw with your eyes closed won't help you any. You have to plan, negotiate, and see what your opponents are doing. The intital curve is rough, but I think it's much easier to explain game as it goes on than to expect someone to absorb it all at once. The game says it's for 2-4 players, but the two-player game isn't all that great -- the rules need a little tweaking there. You also need a big table to keep all the cards, etc. The pieces are small and could be easily lost (especially the roads). But, hey, it's an adult game, not for the kids. As far as the Christian theme . . . yeah, it's great and accurate, but it doesn't take away from the gameplay at all. I think this is a perfect game for family game night if your children are older (junior high on up). It's also a great after-dinner game when friends are over.
Our favorite game!
A modern classic game, recast in the Holy Land | |
| 11. Strawberry Shortcake Game | |
![]() | Asin: B000087BE6 Catlog: Toy Manufacturer: Warren Sales Rank: 7366 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (3)
Quick game and a lot of fun
A Winner
Lots of fun and not too complicated! | |
| 12. Trivial Pursuit DVD Game The Lord of the Rings Edition | |
![]() | (price subject to change: see help) Asin: B0002IGY7I Catlog: Toy Manufacturer: Hasbro Sales Rank: 1061 US | Canada | United Kingdom | Germany | France | Japan |
| 13. Betrayal at House on the Hill | |
![]() | (price subject to change: see help) Asin: B0002XO5HO Catlog: Toy Manufacturer: Avalon Hill Sales Rank: 4531 US | Canada | United Kingdom | Germany | France | Japan |
| 14. A Game of Thrones | |
![]() | (price subject to change: see help) Asin: B00069NVS8 Catlog: Toy Manufacturer: Fantasy Flight Games Sales Rank: 6097 US | Canada | United Kingdom | Germany | France | Japan |
| 15. Mars 2020 Board Game | |
![]() | (price subject to change: see help) Asin: B00000ISUX Catlog: Toy Manufacturer: Aristoplay Sales Rank: 1630 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (7)
A Good Family Game
Great Game
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| 16. Mex Train Portfolio | |
![]() | (price subject to change: see help) Asin: B00005BNG0 Catlog: Toy Manufacturer: Toys "R" Us Sales Rank: 4269 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (1)
Great for Adults too! | |
| 17. RISK Godstorm | |
![]() | (price subject to change: see help) Asin: B0002Y0QXA Catlog: Toy Manufacturer: Avalon Hill Sales Rank: 3589 US | Canada | United Kingdom | Germany | France | Japan |
| 18. Master and Commander Far Side of the World Sailing Game | |
![]() | Asin: B00009VPJX Catlog: Toy Manufacturer: Front Porch Classics Sales Rank: 10073 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (1)
A Masterful Game of Fighting Sail | |
| 19. Time Troopers DVD Game | |
![]() | (price subject to change: see help) Asin: B0006HTFE4 Catlog: Toy Manufacturer: University Games Sales Rank: 2605 US | Canada | United Kingdom | Germany | France | Japan |
| 20. Lord of The Rings Board Game | |
![]() | Asin: B00005O0F4 Catlog: Toy Manufacturer: Fantasy Flight Games Sales Rank: 14151 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
Reviews (7)
You Haven't Played This? Why Not??? Even if you're already a boardgaming veteran you've probably not seen mechanics like this very often. Instead of competing against each other, players must cooperate as the Fellowship to destroy the one ring before Sauron destroys them all. Sometime this means a player must sacrifice him/herself for the benefit of everyone in the game. Amazingly, it works and even players who get eliminated feel as if they contributed to something worthwhile (and in many cases stay very focused on the outcome of the game, as they have a vested interest in seeing the Fellowship survive). The game is even fun with two players - but be warned that the difficulty ramps up quite a bit when the Fellowship is so small. The components are impressive and are endowed with the great John Howe's artwork. There are no movie images to be found here - which may depress or delight you, but it does add to the sense that this game holds its own without needing to resort to pandering. Does the game have any educational value? Hmmmm...I dunno about that one. I suppose it could encourage older kids to value cooperation a bit more than they usually do, and any kid who hasn't been enthralled by Tolkien's work might have a nice introduction with this game, but the ultimate goal here is to have a good time - not necessarily to educate.
As close to the book as you can get. This game faithfully follows the books forcing you to team up to face the Dark Lord and destroy the ring. A VERY hard game to beat, so hard that a special sheet is included to fill out if you win (our group has only managed to do it once) As you face the dangers of your trek the ring slowly corrupts you and Sauron gets closer and closer most likely not all the hobbits who leave the Shire will make it to Moria alive. It is hard to review this game since I purchased the Expansions with it at the same time so I haven't played it without them. The Expansions add so much to the game they should be purchased at once, however even without them this game stands up on its own quite well and the artwork is superb! Worth your time and money but don't lose your temper when it takes you months to win.
Cooperative solitaire with lovely art and a classic theme. The game is difficult: while "winning" is defined in the game, it's far more common to come close but sputter out most of the way to the finish line. (At this point, you record how far you made it on the provided roster and try again!) There are a couple problems with the game: First, while the rules are simple, the rulebook is easy to misread in a few places. If it seems like the game is too easy or too hard, you've probably misread one of the rules. The other problem is that one player who knows the game much better than the rest can get frustrated. There's nothing to stop an expert at the game from bossing around neophyte teammates. If the neophytes want to win, they'd do well to heed the expert's advice, even. The 'Sauron' expansion set fixes this problem. On the whole, this is a good game. The production values are excellent, with beautiful art and pleasing props. The rules are simple enough to teach a youngster, yet the game is challenging enough to intrigue an adult. A good addition to any game-player's library.
A fantastic group game... challenging and loads of fun. It's okay. I'll get over it. It may be tough for two players... but it's still fun to lose the game WITH my wife, rather that try to compete against her. We HAVE, however, successfully destroyed the One Ring in three, four, and five player games. It's really a neat experience to play a game in which a group has to cooperate with each other in order to win TOGETHER rather than compete in order to... well... destroy everyone else. This game combines many elements of group strategy with some elements of luck (i.e. mostly in wondering which tile you're about to turn over). It really seems to capture a bit of the feeling that Sam and Frodo must have felt as they struggled to Mordor. (My wife and I felt it today as the game pummeled us relentlessly... talk about bad luck in this case. Whew.) Grab a group of four or five friends - a larger group is better since each player/Hobbit has a special "ability" to add to the group/Fellowship. Be patient, plan carefully, talk about strategies, and just have a great time.
Good cooperative fun with a strong theme I've seen complaints that the rules are hard to understand. I'd like to clarify that a little. If you just open up the rules and read them by themselves, they ARE hard to understand. That's okay. Just follow the setup instructions at the front of the rulebook first. THEN read the rules, looking often at the board & other components, and it all starts to make sense; in fact, virtually everything about the game is very cleverly designed. The only question that I haven't yet found an answer to is when, exactly, the event tiles are supposed to be reshuffled (I think after each location is complete is probably the best time, but it could be that you're supposed to wait until they run out; I'm just not sure). The basic ideas aren't that difficult. On your turn, you turn up tiles until you get a good one (suffering the consequences of the bad along the way) and then you either play one or two cards to advance the group, or you recover by drawing two cards or healing yourself one space on the Corruption track (as the game progresses, the Hobbits and Sauron advance toward each other on this track, and if a Hobbit and Sauron meet, the Hobbit dies). There are four location boards: Moria, Helm's Deep, Shelob's Lair, and Mordor, each with several tracks; on each board, one of the tracks is the "main" track, and you advance to the next when it is complete - or when time runs out, with nasty consequences ranging from the moderately bad "Fly, you fools" in Moria to "The Ring is MINE!" in Mordor, ending the game as Sauron recovers the Ring. That said, there are great benefits to advancing the secondary tracks as well; if you concentrate solely on the main one, you'll never make it TO Mordor, let alone through it. At every turn, there are meaningful decisions to be made. Adding to the tension, you never know how much time you have to achieve important results (such as obtaining Eowyn's help before the Lord of the Nazgul arrives - which, by the way, is very hard to do - or getting the Riders of Rohan to reinforce Helm's Deep before it is too late). You can go from being in good condition to in deep trouble in a heartbeat with a few bad tile draws, and that goes double in Mordor. You also need to actively cooperate with the other Hobbits, or you may find yourself half way to Mordor and all your friends have expired, leaving you too weak to get to Mount Doom and dunk the ring. Particularly, make sure you DON'T take all of one type of life token, because anyone who is missing a certain type at the end of a location board moves toward Sauron on the Corruption track. There are also many opportunities for a player to make a sacrifice to prevent something bad from happening to the entire group. The game has three built-in difficulty levels (you just start Sauron in a different space on the Corruption track, to give you more or less leeway), and the difficulty also varies depending on the number of players. I suspect three, four, and five are probably not dramatically different in difficulty, but I got the distinct impression that the game is much more difficult with only two. There is also a competitive variant, but a lot of cooperation is still required. Although the box says the game is intended for players 12 and up, I think that with a well-behaved player to lead (in other words, one who won't just order the others around but will actively involve them in the decision making; you might want to play with all cards face up instead of hidden as the rules say), younger children could easily play and have fun, IF they are prepared to cooperate. I played tonight with my (very smart) four year old daughter, and although she certainly didn't understand everything that was going on, she had the basic ideas down and volunteered to take just about every hit imaginable to help. She also LOVED rolling the die (which is a punishment of sorts - you roll to see just what bad thing befalls you in many situations; you may take one to three points of damage, advance Sauron one space, discard two cards, or nothing), so it was fortunate she drew Sam, as each Hobbit has a special ability and Sam's is that he never suffers more than one point of damage from a die roll. We ended up one space from Mount Doom when Sauron seized the ring, and we had a great time. As an added bonus, she asked a ton of questions about the background, from why we were trying to destroy the ring to why Sauron was so powerful (I've rated it up for educational because it has sparked my daughter's interest in the books; I'm pretty sure that as soon as she's able, she'll want to read them). I highly recommend the game. It's not only a very good game, but the theme ties in very well. It's not just a random game with a theme pasted on - there was a lot of thought given to the events, like the final event in Moria called "Fly, you fools!" where one player can take a big hit (three points of damage) or everyone can roll the die and suffer the consequences. It's pretty much a no-brainer to decide that SOMEBODY should take the three hits (except with only two players, where it is arguable), but who will volunteer? That's just one of the ways the game makes the players put the overall quest above themselves - even if your Hobbit dies, you still win with everybody else if the ring is destroyed. ... Read more | |
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